;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
1       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
20      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
1       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
0       ; Communism pays support for all units past this
1       ; Fundamentalism pays support for all units past this
20      ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
8       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Bad News,           0, 0,  no,  no,  3, 0    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Amphibious Warfare, 3,-2,  Nav, Met, 2, 0    ; Amp
Astronomy,          4, 1,  Mys, Mat, 1, 3    ; Ast
Atomic Theory,      0, 0,  no,  no,  2, 3    ; Ato
Automobile,         6,-1,  no,  no,  3, 4    ; Aut
Banking,            4, 1,  Tra, CoL, 1, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Chemistry,          5,-1,  Uni, Med, 1, 3    ; Che
Chivalry,           4,-2,  Feu, Hor, 1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
Combined Arms,      8,-1,  no,  no,  2, 0    ; CA
Combustion,         0,-1,  no,  no,  2, 4    ; Cmb
Communism,          0, 0,  no,  no,  2, 2    ; Cmn
Bad News,           0, 0,  no,  no,  3, 0    ; Cmp
Royal Regiments,    0,-1,  Gun, Feu, 2, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
The Corporation,    4, 0,  Ban, Eco, 2, 1    ; Cor
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur
Democracy,          5, 1,  no,  no,  2, 2    ; Dem
Economics,          4, 1,  Uni, Ban, 2, 1    ; Eco
Electricity,        0, 0,  no,  no,  2, 4    ; E1 
Electronics,        0, 0,  no,  no,  3, 4    ; E2 
Engineering,        4, 0,  Whe, Cst, 0, 4    ; Eng
Environmentalism,   0, 1,  no,  no,  3, 2    ; Env
Espionage,          4,-1,  Gue, nil, 2, 0    ; Esp
Explosives,         5, 0,  Gun, Che, 2, 4    ; Exp
Feudalism,          5,-2,  War, Mon, 0, 0    ; Feu
Flight,             0,-1,  no,  no,  2, 4    ; Fli
Fundamentalism,     0, 0,  no,  no,  2, 2    ; Fun
Fusion Power,       0, 0,  no,  no,  3, 3    ; FP 
Genetic Engineering,0, 2,  no,  no,  3, 3    ; Gen
Guerrilla Warfare,  8, 0,  Tac, nil, 2, 0    ; Gue
Gunpowder,          8,-2,  Inv, Iro, 1, 0    ; Gun
Horseback Riding,   5,-2,  nil, nil, 0, 0    ; Hor
Mercantilism,       0, 0,  nil, no,  2, 1    ; Ind
Invention,          6, 0,  Eng, Lit, 1, 4    ; Inv
Iron Working,       5,-1,  Bro, War, 0, 4    ; Iro
Labor Union,        0,-1,  no,  no,  3, 2    ; Lab
The Laser,          0, 0,  no,  no,  3, 3    ; Las
Leadership,         5,-1,  Chi, Gun, 1, 0    ; Ldr
Literacy,           5, 2,  Alp, CoL, 0, 3    ; Lit
Shipyards,          4,-2,  Amp, Cor, 2, 0    ; Too
Magnetism,          4,-1,  Phy, Iro, 1, 3    ; Mag
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Mass Production,    8, 0,  no,  no,  3, 4    ; MP 
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  Phi, Tra, 1, 1    ; Med
Metallurgy,         6,-2,  Gun, Uni, 1, 0    ; Met
Miniaturization,    0, 1,  no,  no,  3, 4    ; Min
Mobile Warfare,     8,-1,  no,  no,  2, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Monotheism,         5, 1,  Phi, PT,  1, 2    ; MT 
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,         6,-1,  Sea, Ast, 1, 1    ; Nav
Nuclear Fission,    0,-2,  no,  no,  3, 3    ; NF 
Faster Ship Design, 4, 0,  Too, nil, 2, 3    ; NP 
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi
Physics,            4,-1,  Nav, Lit, 1, 3    ; Phy
Plastics,           0, 1,  no,  no,  3, 4    ; Pla
Special Forces,     4, 0,  nil, no,  1, 4    ; Plu
Polytheism,         4, 0,  Cer, Hor, 0, 2    ; PT 
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Radio,              0,-1,  no,  no,  3, 4    ; Rad
Railroad,           0, 0,  no,  no,  2, 1    ; RR 
Recycling,          0, 1,  no,  no,  3, 2    ; Rec
Refining,           4, 0,  no,  no,  2, 4    ; Ref
Refrigeration,      0, 1,  no,  no,  3, 1    ; Rfg
The Republic,       5, 1,  no,  no,  0, 2    ; Rep
Robotics,           0,-2,  no,  no,  3, 1    ; Rob
Rocketry,           0,-2,  no,  no,  3, 4    ; Roc
Sanitation,         4, 2,  Med, Eng, 2, 1    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Space Flight,       0, 1,  no,  no,  3, 3    ; SFl
Stealth,            0,-2,  no,  no,  3, 4    ; Sth
Hydro Power,        4,-1,  Phy, Inv, 2, 3    ; SE 
Royal Artillery,    6,-1,  Iro, Inv, 2, 0    ; Stl
Not French/Spanish, 0, 0,  no,  no,  3, 0    ; Sup 
Tactics,            0,-1,  Csc, Ldr, 2, 0    ; Tac
Theology,           3, 2,  MT,  Feu, 1, 2    ; The
Theory of Gravity,  4, 0,  Ast, Uni, 1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  Mat, Phi, 1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
The Wheel,          4,-1,  Hor, nil, 0, 4    ; Whe
Not Indian,         0, 0,  no,  no,  3, 0    ; Wri
Future Technology,  1, 0,  Esp, nil,  3, 3    ; FT 
Not French,         0, 0,  no,   no,  3, 0    ; U1 
Not English,        0, 0,  no,   no,  3, 0    ; U2 
Not Spanish,        0, 0,  no,   no,  3, 0    ; U3 
Indian Secrets,     0, 0,  no,   no,  3, 0    ; X1 
Victory at Kingston,0, 0,  no,   no,  3, 0    ; X2 
Victory at Onandaga,0, 0,  no,   no,  3, 0    ; X3 
Victory at Niagara, 0, 0,  no,   no,  3, 0    ; X4 
Crisis of Faith,    0, 0,  no,   no,  3, 0    ; X5 
Cabinet Crisis,     0, 0,  no,   no,  3, 0    ; X6 
Victory at Sea,     0, 0,  no,   no,  3, 0    ; X7 

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Governor's Mansion,       12, 0,    Mas,
Blockhouse,                4, 1,    Tac, 
Granary,                   6, 1,    no, 
Church,                    4, 1,    Mys,
Trading Post,              6, 1,    Tra,
School House,              4, 1,    Lit,
Courthouse,                6, 1,    CoL,
Fort,                      8, 0,    Cst, 
Grist Mill,                8, 2,    Cst,
Counting House,            8, 2,    Ban,
Cathedral,                12, 3,    The, 
College,                   8, 2,    Plu,
Mass Transit,             16, 4,    no, 
Tavern,                    8, 4,    Che,
Mill,                     10, 3,    Inv,
Manufacturing Plant,      32, 6,    no, 
SDI Defense,              20, 4,    no, 
Recycling Center,         20, 2,    no, 
Power Plant,              12, 3,    no, 
Dam,                      12, 3,    SE,
Nuclear Plant,            16, 2,    no, 
Plantation,               12, 3,    Plu, 
Sewer System,             12, 2,    San,
Supermarket,               8, 3,    no, 
Customs House,             8, 3,    Cor, 
Library,                   4, 1,    Plu, 
SAM Missile Battery,      10, 2,    no, 
Shore Battery,            12, 2,    Met,
Solar Plant,              32, 4,    no, 
Harbor,                    6, 1,    Sea,
Warehouse,                 6, 3,    Eco,
Airport,                  16, 3,    no, 
Town Hall,                 6, 2,    no, 
Shipyard,                 12, 3,    Too,
SS Structural,             8, 0,    no, 
SS Component,             16, 0,    no, 
SS Module,                32, 0,    no, 
(Capitalization),         60, 0,    Cor,
Pyramids,                 20, 0,    no,
Poor Richard's Almanac,   20, 0,    CoL,
Gabarus Bay Harbor,       20, 0,    Tra,
British Admiralty,        30, 0,    Mag,
Great Library,            30, 0,    no,
Great Awakening,          30, 0,    The,
Iroquois League,          30, 0,    War,
The Castle,               30, 0,    Feu,
Hudson's Bay Company,     40, 0,    Tra,
Marco Polo's Embassy,     20, 0,    no, 
Cathedral of Santa Maria, 40, 0,    The,
Aquinas University,       30, 0,    Mys,
French Admiralty,         30, 0,    Mag,
Shakespeare's Theatre,    30, 0,    no,
Morro Castle,             30, 0,    Cst,
Ntre-Dame-de-Qubec,     40, 0,    Mys,
Franklin's Laboratory,    40, 0,    Phy,
William Pitt's Ministry,  40, 0,    Eco,
Columbus' Voyage,         40, 0,    Nav,
Statue of Liberty,        40, 0,    no, 
Eifel Tower,              30, 0,    no, 
Women's Suffrage,         60, 0,    no, 
Hoover Dam,               60, 0,    no, 
Manhattan Project,        60, 0,    no, 
United Nations,           60, 0,    no, 
Apollo Program,           60, 0,    no, 
Cloron's Expedition,     30, 0,    Sea,
Cathedral S.J. Bautista,  40, 0,    The,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Poor Richard's Almanac
nil,        ; Gabarus Bay Harbor
X2,         ; British Admiralty
nil,        ; Great Library
X5,         ; The Great Awakening
X3,         ; Great Wall
X4,         ; The Castle
nil,        ; Hudson's Bay Company
nil,        ; Marco Polo's Embassy
nil,        ; Cathedral of Santa Maria
nil,        ; Cloron's Expedition
X7,         ; French Admiralty
nil,        ; Poor Richard's Almanac
Met,        ; Leonardo's Workshop
nil,        ; Ntre-Dame-de-Qubec
nil,        ; Franklin's Laboratory
X6,         ; William Pitt's Ministry
nil,        ; Columbus Voyage
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo Program
nil,        ; SETI Program
nil,        ; Cathedral S.J. Bautista


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,     Wri, 0,  1.,0,  0a,1d,  1h,1f,  4,0,  5, nil, 000000000000000
Engineers,    nil, 0,  2.,0,  0a,3d,  3h,1f,  5,0,  5, Plu, 000000000000000
Immigrants,   nil, 0,  1.,0,  0a,1d,  1h,1f,  4,0,  5, Plu, 000000000000000
Slaves,       nil, 0,  1.,0,  0a,1d,  1h,1f,  4,0,  5, Plu, 000000000000000
Militia,      U1,  0,  1.,0,  4a,4d,  2h,1f,  3,0,  1, Gun, 000000000000000
Militia,      U2,  0,  1.,0,  4a,4d,  2h,1f,  3,0,  1, Gun, 000000000000000
Maroons,      U3,  0,  1.,0,  4a,4d,  2h,1f,  3,0,  1, Gun, 000000000000000
Warband,      nil, 0,  1.,0,  6a,2d,  2h,2f,  4,0,  0, Plu, 000001000000000
Priest,       nil, 0,  0.,0,  1a,3d,  2h,1f,  2,0,  1, Plu, 000000000000000
Partisans,    nil, 0,  1.,0,  3a,3d,  3h,1f,  4,0,  1, Gue, 000001000000010
Fusiliers,    U1,  0,  1.,0,  4a,4d,  3h,1f,  4,0,  1, Csc, 000000000000000
Redcoats,     U2,  0,  1.,0,  4a,4d,  3h,1f,  4,0,  1, Csc, 000000000000000
Fusiliers,    U3,  0,  1.,0,  4a,4d,  3h,1f,  4,0,  1, Gun, 000000000000000
Marines,      X1,  0,  1.,0,  7a,3d,  2h,2f,  6,0,  0, Plu, 000000000000100
Grenadiers,   U1,  0,  1.,0,  5a,5d,  2h,2f,  5,0,  0, Tac, 000000000000000
Grenadiers,   U2,  0,  1.,0,  5a,5d,  2h,2f,  5,0,  0, Tac, 000000000000000
Grenadiers,   U3,  0,  1.,0,  5a,5d,  2h,2f,  5,0,  0, Tac, 000000000000000
Warriors,     Wri, 0,  1.,0,  4a,4d,  2h,2f,  4,0,  1, War, 000000000000000
Lt.Infantry,  U2,  0,  1.,0,  6a,4d,  2h,2f,  6,0,  0, Tac, 000001000000000
Woodsmen,     nil, 0,  1.,0,  5a,3d,  2h,2f,  4,0,  1, Plu, 000001000000000
Cor de Bois, U1,  0,  1.,0,  5a,3d,  2h,2f,  4,0,  0, War, 000001000000000
Dragoons,     nil, 0,  2.,0,  6a,4d,  3h,1f,  5,0,  1, Plu, 000000000000000
Niagara Falls,nil, 1,  0.,99, 1a,1d,  1h,1f,  1,0,  3, no,  000000000000000
Braves,       Wri, 0,  1.,0,  7a,3d,  2h,2f,  5,0,  0, War, 000001000000000
Cannoniers,   X1,  0,  1.,0,  8a,2d,  3h,2f,  5,0,  0, Met, 000000000000000
Artillery,    X1,  0,  1.,0, 10a,2d,  3h,2f,  6,0,  0, Stl, 000000000000000
Mortar,       X1,  0,  1.,0,  8a,2d,  3h,2f,  6,0,  0, Plu, 000000001000000
Highlanders,  U2,  0,  1.,0,  5a,5d,  2h,2f,  5,0,  0, Plu, 000001000000000
Rangers,      nil, 0,  1.,0,  6a,4d,  2h,2f,  5,0,  0, Plu, 000001000000010
RunawaySlaves,nil, 0,  1.,0,  3a,3d,  2h,1f,  3,0,  1, no,  000000000000000
Le Loutre,    nil, 0,  2.,0,  6a,4d,  3h,2f,  5,0,  1, Plu, 000000000000000
Fur Trader,   X1,  0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000001000000010
Canoes,       Nav, 2,  4.,0,  0a,1d,  1h,1f,  2,1,  4, Plu, 100000000100000
Sloop,        Mag, 2, 12.,0,  5a,5d,  2h,2f,  5,0,  2, Nav, 100000000001001
Transport,    nil, 2, 10.,0,  0a,3d,  3h,1f,  4,4,  4, Nav, 100000000000000
Frigate,      nil, 2, 10.,0,  7a,7d,  2h,3f,  7,0,  2, Mag, 100000000000001
Bomb Ketch,   nil, 2,  6.,0, 11a,2d,  3h,1f,  7,0,  2, Plu, 100000000000000
Man-o-War,   nil, 2,  8.,0,  9a,9d,  3h,3f, 10,0,  2, Mag, 100000000000000
Flagship,     nil, 2,  8.,0,11a,11d,  3h,3f, 12,0,  2, no,  100000000000000
_AEGISCruiser,nil, 2,  5.,0,  8a,8d,  3h,2f, 10,0,  2, no,  110000000000001
_Battleship,  nil, 2,  4.,0, 12a,12d, 4h,2f, 16,0,  2, no,  000000000000001
_Submarine,   nil, 2,  3.,0, 10a,2d,  3h,2f,  6,0,  2, no,  000000000001001
Schooner,     nil, 2, 10.,0,  3a,3d,  2h,2f,  4,2,  2, Plu, 100000000001001
_Transport,   nil, 2,  5.,0,  0a,3d,  3h,1f,  5,8,  4, no,  000000000000000
Fire Ship,    nil, 2,  4.,0, 11a,2d,  2h,2f,  5,0,  0, Plu, 101000000101000
_Nuclear Msl.,no,  1, 16.,1, 99a,0d,  1h,1f, 16,0,  0, no,  001000000000000
Diplomat,     X1,  0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Plu, 000000000000010
Spy,          X1,  0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Plu, 000000000000011
Trader,       Wri, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000001000000010
Trade Rep,    X1,  0,  3.,0,  0a,1d,  1h,1f,  5,0,  7, Eco, 000000000000010
Scout,        nil, 0,  2.,0,  0a,1d,  1h,1f,  1,0,  0, nil, 100001000001011
Montcalm,     nil, 0,  2.,0,  8a,4d,  3h,3f, 10,0,  1, Plu, 000000001000001
Amherst,      nil, 0,  2.,0,  7a,4d,  3h,3f,  9,0,  1, Plu, 000000001000001
Wolfe,        nil, 0,  2.,0,  8a,4d,  3h,3f, 10,0,  0, Plu, 000000001000001
Lvis,        nil, 0,  2.,0,  7a,4d,  3h,3f,  9,0,  1, Plu, 000000001000001
Dieskau,      nil, 0,  2.,0,  4a,4d,  2h,2f,  5,0,  0, Plu, 000000000000000
Bourlamaque,  nil, 0,  2.,0,  6a,4d,  3h,2f,  7,0,  1, Plu, 000000000000000
Braddock,     nil, 0,  2.,0,  4a,4d,  2h,2f,  5,0,  0, Plu, 000000000000000
Albemarle,    nil, 0,  2.,0,  6a,4d,  3h,2f,  7,0,  0, Plu, 000000000000000
Forbes,       nil, 0,  2.,0,  6a,4d,  3h,2f,  7,0,  0, Plu, 000000000000000
War Chief,    nil, 0,  2.,0,  7a,4d,  3h,2f, 10,0,  0, Plu, 000001001000001
Extra Air,    no,  1, 42.,9,  0a,1d,  1h,1f,  5,1,  3, no,  000000000000001

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Sand Dunes, 1,2,  1,0,0,   no,  1,10, 5,   no,  1, 5,  3,  no,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  no,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  no,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 0,   no,  0, 5,  0,  no,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  5,  no,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  no,   ; Mou
Tundra,     2,2,  1,0,0,   no,  1,10, 1,   no,  0, 0,  0,  no,   ; Tun
Glacier,    2,3,  0,0,0,   no,  0, 0, 0,   no,  1,15,  3,  no,   ; Gla
Swamp,      2,3,  1,0,0,   no,  0,15, 6,   For, 0,15,  0,  no,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  no,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   ; Oce
Minerals,   1,2,  1,3,2,
Turkey,     1,2,  2,2,2,
Grassland,  1,2,  2,1,0,
Timber,     2,3,  1,3,3,
Coal,       2,4,  1,3,0,
Gold,       3,6,  0,1,6,
Polar Bear, 1,2,  2,2,1,
Polar Bear, 1,2,  2,2,1,
Peat,       2,3,  1,4,0,
Feathers,   2,3,  1,0,4,
Fish,       1,2,  3,0,3,
Water Fowl, 2,3,  2,0,4,
Maize,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Beaver,     2,3,  2,2,4,
Wild Grapes,2,4,  2,0,4,
Iron,       3,6,  0,4,0,
Carribou,   1,2,  2,2,1,
Carribou,   1,3,  2,2,1,
Water Fowl, 2,3,  2,0,4,
Fruit,      2,3,  4,0,1,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Chief,       Chief
Monarchy,       King,        Queen
Confederation,  Chief,       Chief
Fundamentalism, Shaman,      Shaman
Republic,       King,        Queen
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Louis XV,     Madame Pompadour,    0, 1, 3, French,      Frenchmen,   1,  1, -1,
Pontiac,      Pontiac,             0, 2, 0, Algonkian,   Algonkians, -1,  1, -1,     2, Chief,Chief
George II,    Caroline,            1, 3, 3, English,     Englishmen,  1,  1, -1,
Tanacharison, Aliquippa,           0, 4, 1, Iroquois,    Six Nations,-1, -1, -1,     2, Chief,Chief
Charles II,   Charles II,          0, 5, 2, Spanish,     Spaniards,  -1, -1, -1,     1,King,Queen
Hendrick,     Le Loutre,           1, 6, 0, Abenaki,     Mission Indians, -1,  1,  -1,     3, Chief, Abb
Attakullakulla,Attakullakulla,     0, 7, 1, Cherokee,    Cherokees,   -1, -1, -1,     
Louis XV,     Madame Pompadour,    0, 1, 3, French,      Frenchmen,   1,  1, -1,
Pontiac,      Pontiac,             0, 2, 0, Algonkian,   Algonkians, -1,  1, -1,     2, Chief,Chief
George II,    Caroline,            1, 3, 3, English,     Englishmen,  1,  1, -1,
Tanacharison, Aliquippa,           0, 4, 1, Iroquois,    Six Nations,-1, -1, -1,     2, Chief,Chief
Charles II,   Charles II,          0, 5, 2, Spanish,     Spaniards,  -1, -1, -1,     1,King,Queen
Hendrick,     Le Loutre,           1, 6, 0, Abenaki,     Mission Indians, -1,  1,  -1,     3, Chief, Abb
Attakullakulla,Attakullakulla,     0, 7, 1, Cherokee,    Cherokees,   -1, -1, -1,     
Louis XV,     Madame Pompadour,    0, 1, 0, French,      Frenchmen,   1,  1, -1,
Pontiac,      Pontiac,             0, 2, 3, Algonkian,   Algonkians, -1,  1, -1,     2, Chief,Chief
George II,    Caroline,            1, 3, 3, English,     Englishmen,  1,  1, -1,
Tanacharison, Aliquippa,           0, 4, 1, Iroquois,    Six Nations,-1, -1, -1,     2, Chief,Chief
Charles II,   Charles II,          0, 5, 2, Spanish,     Spaniards,  -1, -1, -1,     1,King,Queen
Hendrick,     Le Loutre,           1, 6, 0, Abenaki,     Mission Indians, -1,  1,  -1,     3, Chief, Abb
Attakullakulla,Attakullakulla,     0, 7, 1, Cherokee,    Cherokees,   -1, -1, -1,     


Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Beaver Pelts,
Cotton,
Metal Hatchets,
Blankets,
Coffee,
Coal,
Iron,
Maize,
Brandy,
Deer Skins,
Timber,
Tobacco,
Bear Skins,
Copper,
Gold,
Silver,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Sergeant
Captain
Colonel
Brigadier
Major General
Field Marshall

@ATTITUDES
Fawning
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













